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    Transforimce Hack Giger - Hacks

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    Viciado_ADM
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    Mensagens : 16
    Data de inscrição : 30/09/2011
    Idade : 20
    Localização : I-Games

    Transforimce Hack Giger - Hacks

    Mensagem  Viciado_ADM em Sex Nov 25, 2011 4:49 am

    Ola pessoal hoje vou postar os codigos do hack do transformice hack giger la vai

    Hack:


    package Files
    {
    import flash.display.*;

    public class Hacks extends Object
    {
    public var flyHack:Boolean = false;
    public var instantSpawn:Boolean = false;
    public var spawnAnywhere:Boolean = false;
    public var noNight:Boolean = false;
    public var noBoundaries:Boolean = false;
    private var Transformice:Object;
    private var stage:Stage;

    public function Hacks()
    {
    this.Transformice = Conductor.Transformice;
    this.stage = Conductor.stage;
    return;
    }// end function

    public function FlyHack(:String)
    {
    switch(toUpperCase())
    {
    case "TRUE":
    {
    this.flyHack = true;
    break;
    }// end case
    case "FALSE":
    {
    this.flyHack = false;
    break;
    }// end case
    default:
    {
    break;
    }// end default
    }// end switch
    return;
    }// end function

    public function InstantSpawn(:String)
    {
    switch(toUpperCase())
    {
    case "TRUE":
    {
    this.instantSpawn = true;
    break;
    }// end case
    case "FALSE":
    {
    this.instantSpawn = false;
    break;
    }// end case
    default:
    {
    break;
    }// end default
    }// end switch
    return;
    }// end function

    public function SpawnAnywhere(:String)
    {
    switch(toUpperCase())
    {
    case "TRUE":
    {
    this.spawnAnywhere = true;
    break;
    }// end case
    case "FALSE":
    {
    this.spawnAnywhere = false;
    break;
    }// end case
    default:
    {
    break;
    }// end default
    }// end switch
    return;
    }// end function

    public function NoNight(:String)
    {
    switch(toUpperCase())
    {
    case "TRUE":
    {
    this.noNight = true;
    break;
    }// end case
    case "FALSE":
    {
    this.noNight = false;
    break;
    }// end case
    default:
    {
    break;
    }// end default
    }// end switch
    return;
    }// end function

    public function NoBoundaries(:String)
    {
    switch(toUpperCase())
    {
    case "TRUE":
    {
    if (this.Transformice.hasEventListener(Event.ENTER_FRAME))
    {
    try
    {
    this.Transformice.removeEventListener(Event.ENTER_FRAME, this.Transformice.Boucle_Moteur);
    }// end try
    catch (E:Error)
    {
    }// end if
    }// end catch
    this.tfm.DétectionCollision = 100000;
    this.noBoundaries = true;
    break;
    }// end case
    case "FALSE":
    {
    this.Transformice.DétectionCollision = 100;
    if (!this.Transformice.hasEventListener(Event.ENTER_FRAME))
    {
    this.Transformice.addEventListener(Event.ENTER_FRAME, this.Transformice.Boucle_Moteur);
    }// end if
    this.noBoundaries = false;
    break;
    }// end case
    default:
    {
    break;
    }// end default
    }// end switch
    return;
    }// end function

    public function Test()
    {
    var _loc_3:Number;
    trace("Test");
    var _loc_1:* = Conductor.Swf.$Joueur;
    var _loc_2:* = Conductor.Swf.Valentin;
    for (_loc_3 in this.Transformice.ListeJoueur)
    {
    // label
    trace(this.Transformice.ListeJoueur[_loc_3]);
    this.Transformice.ListeJoueur[_loc_3].Cliquable(true);
    trace(this.Transformice.ListeJoueur[_loc_3].buttonMode);
    }// end of for ... in
    return;
    }// end function

    public function TransformShaman()
    {
    this.Transformice.Transformation_Chamane(this.Transformice.ClipJoueur, false);
    this.Transformice.Init_Guide();
    return;
    }// end function

    public function ChangeCheesePosition() : void
    {
    this.Transformice.Déplacement_Fromage(this.stage.mouseX, this.stage.mouseY);
    this.Transformice.Demande_Déplacement_Fromage(this.stage.mouseX, this.stage.mouseY);
    return;
    }// end function

    public function ChangeHolePosition() : void
    {
    this.Transformice.LsTS[0].x = this.stage.mouseX;
    this.Transformice.LsTS[1] = this.stage.mouseX;
    this.Transformice.LsTS[0].y = this.stage.mouseY + 10;
    this.Transformice.LsTS[2] = this.stage.mouseY + 10;
    return;
    }// end function

    public function TransformZombie() : void
    {
    this.Transformice.ClipJoueur.transformationZombie(!this.Transformice.ClipJoueur.zombie);
    return;
    }// end function

    public function KillSelf() : void
    {
    var _loc_1:* = Conductor.Swf.MS_Mort;
    Conductor.Swf.MoteurReseau.SATELLITE.envoieMessage(new _loc_1(this.Transformice.CodePartieEnCours));
    return;
    }// end function

    public function Explosion() : void
    {
    this.Transformice.Envoie_Serveur_Satellite(this.$(5) + this.$(17) + this.$(1) + this.stage.mouseX + this.$(1) + this.stage.mouseY + this.$(1) + 100 + this.$(1) + 100 + this.$(1) + 1 + this.$(1) + 0);
    this.Transformice.Demande_Explosion(this.stage.mouseX, this.stage.mouseY, 100, 100);
    this.Transformice.Explosion(2, this.stage.mouseX, this.stage.mouseY, 10, 2, false);
    this.Transformice.Explosion(2, this.stage.mouseX, this.stage.mouseY, 10, 2, false);
    return;
    }// end function

    public function DestroyObject()
    {
    var _loc_3:Number;
    var _loc_4:Number;
    var _loc_5:int;
    var _loc_6:int;
    var _loc_1:* = this.Transformice.ListeMobile;
    var _loc_2:int;
    while (_loc_2 < _loc_1.length)
    {
    // label
    if (_loc_1[_loc_2] != null)
    {
    _loc_3 = _loc_1[_loc_2].GetPosition().x * 30;
    _loc_4 = _loc_1[_loc_2].GetPosition().y * 30;
    _loc_5 = this.stage.mouseX;
    _loc_6 = this.stage.mouseY;
    if (_loc_5 > _loc_3 - 30 && _loc_5 < _loc_3 + 30 && _loc_6 > _loc_4 - 30 && _loc_6 < _loc_4 + 30)
    {
    this.Transformice.Demande_Destruction_Mobile(_loc_2);
    }// end if
    }// end if
    _loc_2++;
    }// end while
    return;
    }// end function

    public function TakeCheese() : void
    {
    this.Transformice.ClipJoueur.Grosse = true;
    this.Transformice.Envoie_Serveur_Satellite(this.$(5) + this.$(19) + this.$(1) + this.Transformice.CodePartieEnCours);
    return;
    }// end function

    public function ToHole() : void
    {
    this.Transformice.Envoie_Serveur_Satellite(this.$(5) + this.$(18) + this.$(1) + this.Transformice.LsTS[0].Code + this.$(1) + this.Transformice.CodePartieEnCours);
    return;
    }// end function

    private function $(NoNight:int) : String
    {
    return String.fromCharCode(NoNight);
    }// end function

    }
    }




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